Back to all work

Playtime in Appalachia

Game environments, team project

I made the environments for this horror game for my MA Game Design module. The game is set in an old kids' themed restaurant, which is why the wall textures are so playful and deliberately don't match.

I made most of the models from scratch and followed the map given to me by my teammate. I optimised all the models and textures so they worked properly in the game without errors or frame drops. I used Blender for the assets, and the game was built in Unreal Engine.

Team
Chamod, Elliott, Esther and Nitin
My part
Environments, models and optimisation
Built with
Blender, Unreal Engine
Made for
MA Game Design module
A brightly coloured indoor play area with climbing frames, slides and a ball pit
Play area
A dim ball pit with red balls and padded climbing structures
Ball pit
A restaurant kitchen with steel counters and green, red and pink walls
Kitchen
A reception counter, a glass table and a row of colourful chairs
Reception
A large dining hall with long tables and benches
Dining hall
A storage room with shelves of boxes, cleaning bottles and a janitor's cart
Storage room
Top-down view of the whole level
Top-down view of the level
Title card reading Playtime in Appalachia, with the names Chamod, Elliott, Esther and Nitin
Title card