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Playtime in Appalachia
Game environments, team project
I made the environments for this horror game for my MA Game Design module. The game is set in an old kids' themed restaurant, which is why the wall textures are so playful and deliberately don't match.
I made most of the models from scratch and followed the map given to me by my teammate. I optimised all the models and textures so they worked properly in the game without errors or frame drops. I used Blender for the assets, and the game was built in Unreal Engine.
- Team
- Chamod, Elliott, Esther and Nitin
- My part
- Environments, models and optimisation
- Built with
- Blender, Unreal Engine
- Made for
- MA Game Design module