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Todai-ji Temple
Environment for a fulldome animation
I modelled this entire temple from scratch for a five-minute animation made to be shown on a dome. The statues are existing models that I optimised for the scene so that render times stayed manageable.
I made the project as photorealistic as possible. I used Blender for 3D modelling, MeshLab and Substance Painter for optimisation and textures, and built the entire environment in Unreal Engine.
- Modelled in
- Blender
- Optimisation and textures
- MeshLab, Substance Painter
- Engine
- Unreal Engine
- Format
- Five-minute fulldome animation